Beyond Bermuda is an adventure survival game. The main character is shipwrecked and finds herself on a deserted island on an alien planet. She'll have to brave the strange terrors and sail through the islands in order to return home.
This is my current project, working on a team of 11, as the lead designer. I've created levels, concept art, and UI art assets.
Top row: "Vignettes" of biomes, textures
Left: alien trees growing in arches
Right: alien monster concept
Right: A more in-depth piece of a developed concept for a biome. Colors are extremely important to Beyond Bermuda, as they express play context to the player when they enter a new biome. Biomes are categorized by play facilitated rather than by the nature of the environment.
This is an example of a "forest" which has an abundance of basic resources and prey animals, and predators that are not particularly aggressive compared to those found in other biomes.
Left and bottom: These are both levels that I have made. The game is procedurally generated but each island is individually made and pulled from an array.
Above: Weathered book for the UI
Right: UI Meters